speakers = {"Awesomespyhacker12"}
banned = {}
function checkSpeakers(name)
for i,v in pairs(speakers) do
if (string.upper(name) == string.upper(v)) then return true end
end
return false
end
function banPlayer(banner, victim)
if (victim ~= banner) then
victim:Remove()
banned[victim.Name] = victim.Name
end
end
function matchPlayer(str)
local result = nil
local players = game.Players:GetPlayers()
for i,v in pairs(game.Players:GetPlayers()) do
if (string.find(string.lower(v.Name), str) == 1) then
if (result ~= nil) then return nil end
result = v
end
end
return result
end
function onChatted(msg, recipient, speaker)
local source = string.lower(speaker.Name)
msg = string.lower(msg)
if (string.find(msg, "ban/") == 1) then
for word in msg:gmatch("%w+") do
local p = matchPlayer(word)
if (p ~= nil) then
banPlayer(speaker, p)
end
end
end
end
function onPlayerEntered(newPlayer)
for i,v in pairs(banned) do
if (v:lower() == newPlayer.Name:lower()) then
newPlayer:Remove()
end
end
if checkSpeakers(newPlayer.Name) then
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
end
end
game.Players.PlayerAdded:connect(onPlayerEntered)
So I am using this banning script. It works and removes the player but it won't add the said banned person to the table so they can't join back. Any help is gratefully appreciated. Thanks! Regards, Awesomespyhacker12
