Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

What is the difference between ReplicatedStorage and ServerStorage?

Hey! So I have been thinking of something for my game; a Hard mode where if you die you have to start over from the beginning. (It's a bit of a quest game) So I was noticed ReplicatedStorage and ServerStorage. I have very few knowledge about both of them, but from what I can tell they both store pretty much anything for later use. So what I'm trying to accomplish is when the player dies a gui will come up and ask to start over from the beginning. I have already done this so I AM NOT ASKING FOR A SCRIPT!!! But when the gui is clicked say I wanted to Clone a copy of the original workspace!

So I was wondering if this would be possible! I also can't find anything on the difference between ReplicatedStorage and ServerStorage. And which would be more efficient to use in this case! Thanks!!!

1 answer

✓ Accepted answer

ServerStorage is on the SERVER only. ReplicatedStorage for the server and all clients.

Links: http://wiki.roblox.com/index.php?title=API:Class/ServerStorage http://wiki.roblox.com/index.php?title=ReplicatedStorage

5 comments

0

Gee that simple?!?! Makes sense! Thanks!

0

go to the links for a little more depth :)

0

It should be noted that ServerStorage is more secure than ReplicatedStorage since objects are only replicated to the server in ServerStorage. ReplicatedStorage is essentially the official replacement for storing items in Lighting.

0

yes what he said

0

Yeah that's what I was thinking. Just tested it and works! Thanks!

This discussion is preserved as it was. New answers, comments, and votes are closed.