Hello, here I have my upgraded instant campfire script and was wondering where to put a "wait ()" to make the player wait before they can use it again? I have my own asset so that will not be the problem.
local Tool = script.Parent
local CurrentCampfire = Tool:WaitForChild('CurrentCampfire')
local Mouse = nil
local InsertService = game:GetService('InsertService')
local CAMPFIRE_ASSET_ID = 0
local SMALL_OFFSET = Vector3.new(0, 1, 0)
local LARGE_OFFSET = Vector3.new(0, 1500, 0)
local function OnActivated()
if Mouse then
local character = Tool.Parent
if character then
local humanoid = character:FindFirstChild('Humanoid')
if humanoid and not humanoid.Sit then
local hitLocation = Mouse.Hit
local previousCampfire = CurrentCampfire.Value
if previousCampfire then previousCampfire:Remove() end
local campfire = InsertService:LoadAsset(CAMPFIRE_ASSET_ID):GetChildren()[1]
CurrentCampfire.Value = campfire
campfire.Parent = Workspace
humanoid.Died:connect(function() campfire:Destroy() end)
campfire:MoveTo(hitLocation.p + SMALL_OFFSET)
Tool.Handle.Drop:Play()
end
end
end
end
local function OnEquipped(mouse)
if mouse then
Mouse = mouse
end
end
local function OnUnequipped()
end
Tool.Activated:connect(OnActivated)
Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

2 comments
I haven't seen you on here very often
LordDragonZord this is not a place for discussion