I recently made a script that would delete any hats/tools that fall to make less lag but now it seems to be broken
The script
while true do
wait(5)
L = game.Workspace:GetParent()
for i = 1, #L do
if L[i].className == "Hat" or L[i].className == "Tool" then
L[i]:Remove()
wait(1)
end
end
end
