I made a script that moves a block to the player torso's X position. It moves to the position, but only to the original one (where the player spawned). I looked it up and came up with results of update on change and all, but once I put one of my local variables in it, the other local variable (which uses the first variable) underlined blue. Am I doing it wrong? Is there an easier solution? Here is my script
repeat
wait(2.5)
local victim = workspace:FindFirstChild("Player")
local location = victim.Torso.Position
print(location.X)
wait(0.0001)
repeat
wait(0.000001)
repeat
wait(0.000001)
if script.Parent.Position.X ~= location.X then
if location.X > script.Parent.Position.X then
print("bigger")
script.Parent.Position = script.Parent.Position + Vector3.new(1,0,0)
elseif location.X < script.Parent.Position.X then
print("smaller")
script.Parent.Position = script.Parent.Position - Vector3.new(1,0,0)
elseif location.X == script.Parent.Position.X then
print("found")
end
end
until script.Parent.Position.X == location.X
until 9 + 10 == 21 -- this is necessary for the fact that it will change once i get the variable situation sorted out
until 9 + 10 == 21 --refer to the above comment
Please help!!! Thank you!!!
