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✓ ANSWER ACCEPTED

How to update or refresh a local variable?

I made a script that moves a block to the player torso's X position. It moves to the position, but only to the original one (where the player spawned). I looked it up and came up with results of update on change and all, but once I put one of my local variables in it, the other local variable (which uses the first variable) underlined blue. Am I doing it wrong? Is there an easier solution? Here is my script

repeat
wait(2.5)
local victim = workspace:FindFirstChild("Player")
local location = victim.Torso.Position
print(location.X)
wait(0.0001)
	repeat
		wait(0.000001)
		repeat
			wait(0.000001)
			if script.Parent.Position.X ~= location.X then
				if location.X > script.Parent.Position.X then
					print("bigger")
					script.Parent.Position = script.Parent.Position + Vector3.new(1,0,0)
				elseif location.X < script.Parent.Position.X then
					print("smaller")
					script.Parent.Position = script.Parent.Position - Vector3.new(1,0,0)
				elseif location.X == script.Parent.Position.X then
					print("found")
				end
			end
		until script.Parent.Position.X == location.X
	until 9 + 10 == 21 -- this is necessary for the fact that it will change once i get the variable situation sorted out
until 9 + 10 == 21 --refer to the above comment

Please help!!! Thank you!!!

1 answer

✓ Accepted answer

You're reading the position and setting the variable location to remember that value. If instead of remembering it you want to actually access it, then that is what you have to actually do.

You aren't looking to remember the value, you want to keep accessing it. Either replace every instance of location with victim.Torso.Position or rename it to torso and replace every instance of location to torso.Position.

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