This script crashes studio it does not even run :(
coroutine.resume(coroutine.create(function()
while true do
MagicSym = Instance.new("Part")
MagicSym.Parent = me.Character.Torso
MagicSym.Anchored = true
MagicSym.CanCollide = false
MagicSym.formFactor = "Symmetric"
MagicSym.BrickColor = BrickColor.new("New Yeller")
MagicSym.Transparency = 1
MagicSym.Name = "MagicSym"
MagicSym.Size = Vector3.new(30, 1, 30)
MagicSym.TopSurface = "Smooth"
MagicSym.BottomSurface = "Smooth"
MagicSym.CFrame = me.Character.Torso.CFrame*CFrame.new(0,-3, 0)
d = Instance.new("Decal")
d.Name = "Circle"
d.Parent = MagicSym
d.Face = "Top"
d.Texture = "http://www.roblox.com/asset/?id=214848393"
p = Instance.new("Decal")
p.Name = "Circle"
p.Parent = MagicSym
p.Face = "Bottom"
p.Texture = "http://www.roblox.com/asset/?id=214848393"
end
end
)
)
while true do
for loop = 1, 50 do
MagicSym.CFrame = MagicSym.CFrame *CFrame.Angles(0, 0.005, 0)
wait(1/25)
wait()
end
end
This is what I made of it. The only problem is the crashing

2 comments
Yeah I remember doing the same mistake a while back, don't do it
Although the game runs perfectly fine, any server sided script is slower with that mistake.