Every time I tried to use a .Touched it keeps the block out of other blocks yet it is supposed to have CanCollide off.
main.Touched:connect(function(touchedit)
pcall(function()
local characterthatthouched=touchedit.Parent
local theplayer=game.Players:GetPlayerFromCharacter(characterthatthouched)
theplayer.HealthValue.Value=theplayer.HealthValue.Value-100
player.ExpValue.Value=player.ExpValue.Value+10
if theplayer.HealthValue.Value<=0 then
player.ExpValue.Value=player.ExpValue.Value+100
end
end)
end)

4 comments
.Touched() works with CanCollide off, last I checked.
hmm
When I try it with a script it it just flies over thing.... I am using CFrames to create a projectile but when it hits something it goes around or over
When I try it with CFrames it is as if CanCollide is on...