I have a script that kills you and plays audio when you hit it. When the character respawns (AKA when the character is removed and placed at the spawn) it would stop the audio and become invisible. The problem here is that while it works perfectly in studio, the audio doesn't stop in play mode.
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild("Humanoid") ~= nil then
local char = p.Parent
local plr = game.Players:GetPlayerFromCharacter(char)
if char.Humanoid.Health > 0 then
script.Parent.Decal.Texture = "insert texture here"
script.Parent.Transparency = 0
local s = Instance.new("Sound")
s.SoundId = "insert sound here"
s.Volume = 1
s.Parent = plr.Backpack
s:Play()
script.LocalScript:Clone().Parent = plr.Backpack
char.Humanoid.Health = 0
plr.CharacterRemoving:connect(function()
script.Parent.Decal.Texture = "" --works
script.Parent.Transparency = 1 --works
s:Stop() --doesn't work, it keeps playing after the player respawns
end)
end
end
end)
Any ideas?

1 comment
If this is in a Server Script, test it in a LocalScript, and vise-versa