Thank you for looking at my question.
GuiMove()
GuiMove() is actually making a ScreenGui move or anything a child of its.
But How Would Changing The Size Work?
I would like to have the Gui or any of it's children resized instead of being able to move, here's an example of GuiMove() code, to have you guys tamper with for GuiSize()
local HasPressedPlay = false
function PlayGame()
if HasPressedPlay == false then
for GuiMove 1, 30 do
if GuiMove <= 30 then
--Code for moving not gonna lets some peoples a copy
end
--repeated code
So....
You guys know how to do this, but make the Gui resized instead? Thanks!

5 comments
I'm not sure what GuiMove is, is it part of a library your using or a userdefined function?
It's actully apart of library @MastaJames, I found it when messing around with local scripts.
It would help to know the purpose behind this, are you aware of Tweening?
@Magiccube3 I do have my purposes, and no I am not.
@Magiccube3 That's what I needed, thank you!