I have a light system in my place and would like to change the colors etc of the lights and the brick they are in:
----Model (Lights)
--------Brick (Light)
------------Surface Light
--------Brick (Light)
------------Surface Light
--------Brick (Light)
------------Surface Light
--------Brick (Light)
------------Surface Light
--------Brick (Light)
------------Surface Light
How do you implement this so I could add:
game.Workspace.Lights.Light.SurfaceLight.Color = Color3.new("0, 0, 0")
for example (Maybe not a correct example, just off the top of my head).
Thanks!

2 comments
In the future, I suggest using puush or some other screenshotting tool to show us an Explorer hierarchy. It's a little easier to comprehend that way.
Noted.