A long time ago (well, about a year ago) I created a game largely based upon manipulating the camera. I've recently gone back to it, and every bit of the camera angle changes have now broken through some ROBLOX update. I've read back over the wiki, but I can't seem to find the issue. If anybody could offer any insight about where I should go with this, I'd be very grateful.
local controllers = {}
local keysDown = {}
local keyDown = false
local mouse = game.Players.LocalPlayer:GetMouse()
local camfoc1 = game.Workspace.LookTo21.Position
local camfoc2 = game.Workspace.Ghost3.Head.Position
local camfoc3 = game.Workspace.LookTo23.Position
local camfoc4 = game.Workspace.LookTo24.Position
local camfoc5 = game.Workspace.LookTo25.Position
local camfoch = game.Workspace.GhostEnd.Head.Position
local camera = workspace.CurrentCamera
print("This is cloned properly") -- This local script gets cloned into the player's PlayerGui properly.
function removeControl()
repeat wait() until not keyDown
for _, controller in pairs(game:GetService("ControllerService"):GetChildren()) do
controller.Parent = nil
table.insert(controllers, controller)
end
end
function resumeControl()
for _, controller in pairs(controllers) do
controller.Parent = game:GetService("ControllerService")
end
controllers = {}
end
-- From here to the next marked line isn't as important I would assume.
mouse.KeyDown:connect(function(key)
keysDown[key:upper()] = true
keyDown = true
end)
mouse.KeyUp:connect(function(key)
keysDown[key:upper()] = false
local hasKeyDown = false
for key, isDown in pairs(keysDown) do
if (isDown) then
hasKeyDown = true
end
end
keyDown = hasKeyDown
end)
-- The mark stated prior.
local lplayer = game.Players.LocalPlayer.Character.Humanoid
removeControl()
local angle = 0
game.Workspace.CurrentCamera.Focus=CFrame.new(camfoc1)
wait(.01)
game.Workspace.CurrentCamera.Focus=CFrame.new(camfoc3)
wait(.01)
game.Workspace.CurrentCamera.Focus=CFrame.new(camfoc4)
wait(.01)
game.Workspace.CurrentCamera.Focus=CFrame.new(camfoc5)
wait(.01)
game.Lighting.hall1end.Value = true
for i = 1,100 do
game.Workspace.CurrentCamera.Focus=CFrame.new(camfoc2)
wait(.01)
end
resumeControl()
game.Workspace.CurrentCamera.CameraType = "Custom"
If any more information is requested, I'd happily provide it -- I would just love to have this game working again.
