game.Players.PlayerAdded:connect(function(player)
local stats = Instance.new("IntValue", player)
stats.Name = "leaderstats"
local points = Instance.new("IntValue", stats)
points.Name = "Points"
local ingame = Instance.new("BoolValue", player)
ingame.Name "InGame"
end)
✓ ANSWER ACCEPTED
Workspace.GiveValues:14: attempt to call field 'Name' (a string value)?
2 answers
✓ Accepted answer
minigames = game.Lighting.Minigames:GetChildren()
h = Instance.new("Hint", game.Workspace)
function removePlate()
local plates = game.Workspace.DisappearingPlates.Plates:GetChildren()
local ranNum1 = math.random(1,#plates)
local ranNum2 = 1
while ranNum1 == ranNum2 do
local ranNum2 = math.random(1,#plates)
wait(1)
end
local plateChosen = plates(ranNum1)
local plateChosen2 = plates(ranNum2)
for i = 0, 1, 0.06 do
plateChosen.Transparency = i
plateChosen2.Transparency = i
wait(1)
end
plateChosen:Destroy()
plateChosen2:Destroy()
end
while true do
wait() --gotta have that
if game.Players.NumPlayers > 1 then
h.Text = "Deciding what game to play"
wait(3)
ranGame = math.random(1, #minigames)
gameChosen = minigames[ranGame]
h.Text = "Minigame chosen: " .. gameChosen.Name
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
wait(3)
--Teleporting players to map
spawns = gameChosenClone.Spawns:GetChildren()
for i,v in pairs(game.Players:GetPlayers()) do
check = v.Character -- I'm guessing it that had to do with something from here, so instead of finding the player's name in workspace, I just directly pulled the character from player using Character.
if check then
checkHumanoid = check:FindFirstChild("Humanoid")
if checkHumanoid then
v.Character:MoveTo(spawns[i].Position)
end
end
end
for i = 3, 1, -1 do
h.Text = "Game begins in: " .. i
wait(1)
end
if gameChosenClone.Name == "DisappearingPlates" then
timeTillGameEnds = 20
--Countdown until the game ends
for i = timeTillGameEnds, 1, -1 do
h.Text = "Time Left: " .. i
removePlate()
end
else
h.Text = "There needs to be more than 1 player to start"
wait(1)
end
end
end
2 comments
0
Man, how did one little script he asked made it into a long script
0
He changed the script.
I fixed it. I just forgot an equal sign in there
-- Made by RetroThieff
game.Players.PlayerAdded:connect(function(player)
local stats = Instance.new("IntValue", player)
stats.Name = "leaderstats"
local points = Instance.new("IntValue", stats)
points.Name = "Points"
local ingame = Instance.new("BoolValue", player)
ingame.Name = "InGame"
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.

9 comments
Where is line 14 here?
for i = 0, 1, 0.06 do thats what line 14 is but it doesn't have anything about name
I'm thinking its line 39 and under
No, i mean, look at your original code and look for line 14. Then tell me the corresponding line number for this code, since they aren't lining up obviously.
Sorry I'm pretty new at scripting what do you mean original code? Isn't this the original code? I have no other scripts in the game. Please don't get mad at me.
if this isn't a snippet of the script and it is the full script, that means we're getting the error from another script.
Oh you know what I did make a leaderboard script thats the problem but I still don't know how to fix it. Should I replace the script up there with the leaderboard one?
There we go I replaced it
Line 14 is line 12 on this version.