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✓ ANSWER ACCEPTED

scripting eof error near elseif?

Hi I have been making a game script and I while i was scripting it keeps saying error expected near elseif. Can you please help with my eof scripting error?? (The error is near the elseif I think it might need another end?) I also need help understanding about the eof. So can you help?

local h = Instance.new("Hint", workspace)
local Players_Found_In_Game = {}
if game.Players.NumPlayers > 1 then
	while true do
    for g = 10, 0, -1 do
    h.Text = "There is " ..g.. " seconds left in the game"
    wait(1)
	h.Text = "Game ended!"
end
target = CFrame.new(-860.795, 804.22, 192.3) 
for i, player in ipairs(game.Players:GetChildren()) do
   if player.Character and player.Character:FindFirstChild("Torso") then
      player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
   end
end
print("Players teleported!")
humanoid = v.Character:FindFirstChild("Humanoid")
humanoid.WalkSpeed = 16
for i,Child1 in ipairs(v.Backpack:GetChildren()) do
    if Child1.ClassName == "Tool" then
        Child1:Destroy()
    end
end

for i,Child2 in ipairs(v.Character:GetChildren()) do
    if Child2.ClassName == "Tool" then
        Child2:Destroy()
    end
end

end
wait(1)
for t = 10, 1, -1 do
h.Text = "Intermission " .." ("..t..")"
wait(1)
end
target = CFrame.new(-304.693, 1.5, 432.819) 
for i, player in ipairs(game.Players:GetChildren()) do
   if player.Character and player.Character:FindFirstChild("Torso") then
      player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
   end
end
    print("Game started")
humanoid.WalkSpeed = 0
h.Text = "Game starting in 3"
wait(1)
h.Text = "Game starting in 2"
wait(1)
h.Text = "Game starting in 1"
wait(1)
h.Text = "Go!"

wait(0.5)

	for i,Child in ipairs(game.ServerStorage:GetChildren()) do
    Child:Clone().Parent = v.Backpack
	humanoid.WalkSpeed = 500

	game:GetService('Players').PlayerAdded:connect(function(player)
	
	player.CharacterAdded:connect(function(character)
		 
		character:WaitForChild("Humanoid").Died:connect(function()
			
			
		end)
		end)
	end)
	

end

end
  elseif game.Players.NumPlayers < 1 then
	end
	h.Text = "There needs to be more then one player. Invite your friends!" 
end
end
end
end

1 comment

0

Since it's a long script I sortve skimed over it but anyway. You have your h.Text our if the function so the unction already ended then u said what u said. Let me know if this helped. I'm on mobile if it's confusing.

2 answers

✓ Accepted answer

I am just scanning through your code, so I'm guessing you didn't add an end to one of your statements or loops.

Your Problem

You had too many ends in some parts of your script, not finishing functions or ending if then statements.

Cleaned Up Code

Make sure that you tab your code correctly, or else you will continue to run into problems like such. Check out this Blog Article by CodeTheorem for more information!

local h = Instance.new("Hint", workspace)
local Players_Found_In_Game = {}
if game.Players.NumPlayers > 1 then
	while true do
		for g = 10, 0, -1 do
			h.Text = "There is " ..g.. " seconds left in the game"
			wait(1)
			h.Text = "Game ended!"
		end
		target = CFrame.new(-860.795, 804.22, 192.3) 
		for i, player in ipairs(game.Players:GetChildren()) do
			if player.Character and player.Character:FindFirstChild("Torso") then
				player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
			end
		end
		print("Players teleported!")
		humanoid = v.Character:FindFirstChild("Humanoid")
		humanoid.WalkSpeed = 16
		for i,Child1 in ipairs(v.Backpack:GetChildren()) do
			if Child1.ClassName == "Tool" then
				Child1:Destroy()
			end
		end
		for i,Child2 in ipairs(v.Character:GetChildren()) do
			if Child2.ClassName == "Tool" then
				Child2:Destroy()
			end
		end
		wait(1)
		for t = 10, 1, -1 do
			h.Text = "Intermission " .." ("..t..")"
			wait(1)
		end
		target = CFrame.new(-304.693, 1.5, 432.819) 
		for i, player in ipairs(game.Players:GetChildren()) do
			if player.Character and player.Character:FindFirstChild("Torso") then
				player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
			end
		end
		print("Game started")
		humanoid.WalkSpeed = 0
		h.Text = "Game starting in 3"
		wait(1)
		h.Text = "Game starting in 2"
		wait(1)
		h.Text = "Game starting in 1"
		wait(1)
		h.Text = "Go!"
		
		wait(0.5)
		
		for i,Child in ipairs(game.ServerStorage:GetChildren()) do
			Child:Clone().Parent = v.Backpack
			humanoid.WalkSpeed = 500
		end
		
		game:GetService('Players').PlayerAdded:connect(function(player)
			player.CharacterAdded:connect(function(character)
				character:WaitForChild("Humanoid").Died:connect(function()
			
				end)
			end)
		end)
	end
elseif game.Players.NumPlayers < 1 then

end

h.Text = "There needs to be more then one player. Invite your friends!"

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