I made this script, which is in basics, but when I clicked it, the position of the part went up and not in the position where it is. I just want the position the same until one specific line for where the part will move a little back, which is the Z axis, to make it a little better for going down. This is the script:
local cover = game.Workspace.Cover
local slot = game.Workspace.Slot
debounce = false
function onClicked()
if not debounce then
debounce = true
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(-180, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(179, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(178, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(177, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(176, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(175.9, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37) -- Only Z Axis move back instead, but should still work in any direction as long the z axis move back a little.
cover.Rotation = Vector3.new(175.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(174.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(173.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(172.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(171.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(170.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(169.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(168.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(167.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(166.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(165.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(164.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(163.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(162.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(161.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(160.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(155.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(150.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(145.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(140.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(135.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(130.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(125.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(120.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(115.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(110.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(105.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(104.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(103.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(102.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(101.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(100.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(99.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(98.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(97.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(96.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(95.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(94.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(93.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(92.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(91.413, 0, -180)
wait(.1)
cover.CFrame = CFrame.new(cover.CFrame.X, 1.981, -9.37)
cover.Rotation = Vector3.new(90.293, 0, -180)
debounce = false
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
Please help. I can't even fix it much since I am not pro scripter. Thank you.

1 comment
Use a while true do write out the first 2 and before u write out the first 2 use while true do before that