This is refering to the humanoid. Moving the moveto to the torso will not work, because the enum will end up returning running.
✓ ANSWER ACCEPTED
How would I set a MoveTo to nil?
1 answer
✓ Accepted answer
"how do i basically stop a moveto"
To stop the action followed by calling the MoveTo function, assuming you're intending to stop a humanoid from walking, you need to use the MoveTo function again, but with arguments of the character's current position.
local humanoid --Define
humanoid:MoveTo(humanoid.Parent.Torso.Position)
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
This is a bit confusing. First off I'm not sure what you are trying to use :MoveTo with. :MoveTo you need either a Model or a Part with a position. Perhaps you could provide a line of code to help me understand what you are trying to do
MoveTo can also refer to Humanoid. It's the same as WalkToPoint
how do i basically stop a moveto