I'm stumped on how to make my script disregard the Y axis on my player. (When I jump, it shouldn't follow me)
local part1 = game.Workspace.Part1
repeat wait() until workspace.Player
local part2 = workspace.Player
while true do
part1.BodyGyro.cframe = CFrame.new(part1.Position,part2.Torso.Position)
wait()
end

2 comments
error: Workspace.Script:5: bad argument #2 to 'new' (Vector3 expected, got CFrame)
I'm sorry. I misplaced the closing parenthesis. It should work now.