the kill function kills the player when the gui button is clicked, then "if bug" area just checks if the other player that has been hit has been "infected" then it carries out a message then carries out the other player that has been infected death
These two chunks here are relevant to a Players death. The first chunk is the function and the second chunk is the GUI, This all works fine, but I want it able to not kill a Player if the Player is on the same team.
I hope I made sense! Please help
function kill()
if bug == nil then return end
if bug:FindFirstChild("Torso") == nil then
local vCharacter = Tool.Parent
local newPlayer = game.Players:playerFromCharacter(vCharacter)
local message = Instance.new("Message")
message.Text = ""
message.Parent = newPlayer
wait(1)
message.Parent = nil
else
bug.Humanoid.Health = 0 -- This is where it kills player regardless of which team, or even if its an NPC how can I make it so it doesn't kill the people on the same team?
reset()
end
end
Below is the button that if clicked on then the function will happen.
local button5 = Instance.new("TextButton")
button5.Name = "Button"
button5.Text = "Kill"
button5.BackgroundColor3 = Color3.new(0.752941, 0.752941, 0.752941)
button5.Size = UDim2.new(0,70,0,25)
button5.Position = UDim2.new(0,80,0,35)
button5.Parent = frame
button5.MouseButton1Click:connect(function() kill() end) -- When the kill function begins

3 comments
How would I implement that into my kill function?
I'm not exactly sure what your kill function is attempting to do. If you can explain it better I might be able to help.
the kill function kills the player when the gui button is clicked, then "if bug" area just check if the other player that has been hit has been "infected" then it carries out a message then carries out the other players death