Hello, I have a loadout GUI that I need to setup so when going through the weapons it'll say locked or unlocked, an make the weapons buyable with leaderboard credits, an cycle through the weapons as you click an arrow to choose your weapons, an my equip button will be the button that gives you the weapon, this is all I have currently.
local currentGun = script.Parent.Background:WaitForChild("CurrentGun")
local equippedGun = script.Parent.Background:WaitForChild("EquippedGun")
local eqGun = equippedGun:WaitForChild("EGun")
local cuGun = currentGun:WaitForChild("CGun")
local v = currentGun:WaitForChild("GunNumber")
while true do
wait(.1)
if v.Value == 0 then
cuGun.Value = "Gun1"
elseif v.Value == 1 then
cuGun.Value = "Gun2"
elseif v.Value == 2 then
cuGun.Value = "Gun3"
elseif v.Value == 3 then
cuGun.Value = "Gun4"
end
equippedGun.Text = "Equipped: " .. eqGun.Value
if currentGun.Owned.Value == false then
currentGun.Text = cuGun.Value .. " [Locked]"
elseif currentGun.Owned.Value == true then
currentGun.Text = cuGun.Value .. " [Unlocked]"
end
end

1 comment
"Can I get help with loadout?" is much too broad of a question. Please attempt to figure things out on your own, and if you get a bug you can't figure out, post it here