This is in ServerScriptService, I am trying to make it take of all meshes (turn into normal mesh)
--Removes Character Meshes
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
local Children=char:GetChildren()
repeat wait()
local Found=false
for _,Child in pairs(Children) do
if Child:IsA("CharacterMesh") then
Child:Destroy()
Found=true
end
end
until Found==true
end)
end)
