How do I get a more accurate CanvasSize from an ScrollingFrame? Note that all the buttons that get added the frame overtime are (0, 25, 0, 25).
Currently, my size code is this:
if #Frame2:GetChildren() ~= 0 then
script.Parent.CanvasSize = UDim2.new(0, 0, 0, #Frame2:GetChildren()*30)--what i have right now, not working.
end

1 comment
Error: attempt to get length of local 'Frames' (a userdata value)