I have changed up this script. This suppose to have anchored the body when player joins!
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
player.anchored=true
end)
end)
whats wrong?
I always accept answers!

1 comment
An answer has allready been answered and should work but I will explain what's wrong here. When you fire the characteradded event the argument is focusing on the player (the model which all parts of a character are stored) Models do not have an anchored property. So instead like Crut24 said, Use a part inside of the character that has an anchored property, like Torso!