local new_cframe = cf((last + (part_cframe.lookVector*(t*2000)) + Vector3.new(0, last.Y - 5*t^2 - 10, 0)))
So, allow me to explain my problem.
I need the second portion of this line of code (Vector3.new(...)) to be traveling in negative Y direction no matter where the lookVector is pointing. Apparently I wrote it wrong so that the second bit is relative to the first bit, and it isn't always negative in world coordinates or whatever.
Someone please enlighten me?

1 comment
Thank you!