I have been trying to use an EXP script that I have but the problem was I couldn't add it to my existing tool so that every time the tool is used, it would give the person who used it EXP. This is the main script to gain EXP when a NPC is "killed":
function onHealthChanged()
local zHuman = script.Parent:findFirstChild( "Humanoid" )
if zHuman ~= nil then
local tag = zHuman:findFirstChild( "creator" )
if tag ~= nil then
if tag.Value ~= nil then
local stats = tag.Value:findFirstChild("supercool")
if stats ~= nil then
if tag.Value.Character ~= nil then
stats.XP.Value = stats.XP.Value + 20 -- Edit for a custom amount of XP added
end
end
end
end
end
end
I just need help in how to put this into any of my scripts, but mainly this part of my script:
if key == "z" then
Deduction = 49.1
if Player.Chakra.Value >= Deduction then
Player.Chakra.Value = Player.Chakra.Value - Deduction
game:GetService("Chat"):Chat(Player.Character.Head, "Flying Thunder God Technique")
RightShoulder = Player.Character.Torso["Right Shoulder"]
LeftShoulder = Player.Character.Torso["Left Shoulder"]
for i = 1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.8, 0)
wait()
end
x = game.Lighting.FlashKunai:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0, -1)
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
x.Slash.Disabled = false
elseif Tool.Special.Value == 1 then
x.Slash2.Disabled = false
end
Path = Instance.new("BodyVelocity")
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 225
wait(0.3)
F = x.Fire:clone()
F.Parent = Player.Character.Torso
F.Size = 15
F.Heat = 25
F.Enabled = true
wait(0.1)
Player.Character:MoveTo(x.Position + Vector3.new(0, 2, 0))
F:Destroy()
x:Destroy()
for i = 1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.8, 0)
wait()
end
end
end
Just in case I included the beginning of the script down here for reference: Beginning
enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
It would be a great help of commenting some ways of adding it or even answering it! Thanks for reading!

1 comment
Tab this correctly please!