So, I made this cloud that basically levitates and follows me but when I reset, it just stays there and does nothing, like it broke. So, when I die, I want it to come back to me, or get destroyed, thanks!
b = Vector3.new(0,19,0)
a = Vector3.new(0,20,0)
c = Vector3.new(0,10,0)
puff= game.Workspace.puffscocofeafea.Torso
humanoid = game.Workspace.puffscocofeafea.Humanoid
brick = Instance.new("Part", game.Workspace)
brick.Name = "Float"
brick.Size = Vector3.new(6, 4.58, 1.57)
brick.BottomSurface = "Smooth"
brick.TopSurface = "Smooth"
puffposition=puff.Position
mesh = Instance.new("SpecialMesh",brick)
mesh.Scale = Vector3.new(10,10,10)
mesh.TextureId = "http://www.roblox.com/asset/?id=1095709"
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
mesh.VertexColor = Vector3.new(1,1,1)
lasso = Instance.new("SelectionPartLasso", brick)
lasso.Humanoid = humanoid
lasso.Part = brick
force = Instance.new("BodyPosition",brick)
force.maxForce = Vector3.new(50000, 50000, 50000)
while true do
wait(.001)
force.position = puff.Position + c
wait(.2)
end

7 comments
Your change in the script canceled out the movement which is "force.position = puff.Position + c"
http://i.gyazo.com/5ae58d8ebd2c2a823d93944d1ded841d.png
Oh I see
Try that, I should work under one function and it uses the humanoid located up there.
Thanks, there was an error but I got it and it works, but of the function its only when i lose my health, if I get respawned, it will still be there because I never lost any health.
what's that way to check if my humanoid or torso is in my body? is it like "if Torso == nil then brick:destroy()" i know that was wrong but isnt there something like that lol
I believe so. I tried your script, but the beginning of the script causes an error for me.