Whenever I attempt to make one it forces every player to join the team (even if they're not in the group)
COMMUNITY QUESTION
How do I make a group only spawn?
3 answers
Try this.
local groupId = 0; --change this to the id of your group
local team = game.Teams['TeamName']; --change "TeamName" to the name of your group team
Game.Players.PlayerAdded:connect(function(p)
if p:IsInGroup(groupId) then -- check if they're in the group
p.TeamColor = team.TeamColor -- Set their team to the group team
repeat wait() until p.Character
p:LoadCharacter()
end
end)
EDIT: Make sure the team's AutoAssignable property is set to false
Have the team first not auto-assignable from the team itself, then use a group only team such as
SCRIPT BELOW
local groupId = 123456-- Enter your group number here!
local groupId = 123456
function RegisterPlayer( player )
if CheckInGroup(player, groupId) then
HoldThreadForCharacter(player)
player.Character:MoveTo(script.Parent.Position + Vector3.new(0,3,0))
end
end
function CheckInGroup( player, id )
if player:IsInGroup(id) then
return true
end
return false
end
function HoldThreadForCharacter( player )
repeat wait() until Workspace:FindFirstChild(player.Name)
end
Game.Players.PlayerAdded:connect(RegisterPlayer)
for i,v in pairs(Game.Players:GetPlayers()) do
RegisterPlayer(v)
I learned that from this guy http://youtu.be/PiLqpas-guY
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1 comment
Did you change the teams AutoAssignable to false and can we see the code you are using?