I am creating a part that faces you using a BodyGyro. I was wondering how I could get it to face you, but only using the Y axis, so the X and Z axes won't rotate. This is what I have:
part=workspace.Part torso=workspace.Player.Torso part.BodyGyro.cframe=CFrame.new(part.Position,part.Position+(part.Position-torso.Position).unit)
But that rotates it so the all the axes face you. Any help is appreciated. Thanks!