function Choose()
local players = game.Players:GetChildren()
local RandomPlayer = players[math.random(1, #players)]
game.Workspace.IT.Value = RandomPlayer.Name
wait(3)
local weld = Instance.new("Weld")
local Player = game.Workspace:WaitForChild(RandomPlayer.Name)
local Torso = Player:WaitForChild("Torso")
Scr = game.Workspace.Tag:Clone()
weld.Parent = Scr
weld.Part0 = Torso
weld.Part1 = Scr
Scr.Parent = Torso
Scr.CFrame =CFrame.new(Torso.CFrame.X,Torso.CFrame.Y,Torso.CFrame.Z)
end
while game.Workspace.Play.Value == false do
local Pl = game.Workspace:FindFirstChild(game.Workspace.IT.Value)
local Torso = Pl:WaitForChild("Torso")
game.Workspace.Play.Value = true
wait(3)
Choose()
wait(20)
Torso.Tag:Remove()
game.Workspace.IT.Value = ""
game.Workspace.Play.Value = false
end
Output
I have arrived. Waiting for ... CoreScripts/BackpackScripts/BackpackManager BackpackOpenEvent Waiting for ... CoreScripts/BackpackScripts/BackpackManager BackpackCloseEvent Waiting for ... CoreScripts/BackpackScripts/BackpackManager TabClickedEvent Waiting for ... CoreScripts/BackpackScripts/BackpackManager SearchRequestedEvent Waiting for ... CoreScripts/BackpackScripts/BackpackManager BackpackReady Waiting for ... CoreScripts/BackpackScripts/BackpackManager BackpackReady 18:10:44.088 - Auto-Saving... 18:10:44.514 - Unable to load plugin icon. Image may have an invalid or unknown format. 18:10:44.524 - Unable to load plugin icon. Image may have an invalid or unknown format. 18:10:45.661 - Workspace.Brain:26: attempt to index local 'Pl' (a nil value) 18:10:45.662 - Script 'Workspace.Brain', Line 26 18:10:45.662 - stack end logging probability 0.3267616809595 not logging Alerted Gui Maker Plugin loaded 18:11:21.563 - Auto-Saving...
This is my current code as follows please offer suggestions... basicly what im trying to do is have a loop that only runs when i want to and when the loop is true it fires the function that chooses the player

1 comment
What is the problem with it?