My script may be a bit messy, but I am wanting it to end when The bright red team players consist of 0, but if there are bright red team players still in existence I want the game to be able to last 5 minutes.
Here is my script:
while true do
wait(100)
local m = math.random(1,1)
local player = game.Players:GetPlayers()
local players = game.Players:GetChildren()
game.Workspace.LoadingMap:Remove()
game.ServerStorage.NextMap:clone().Parent = game.Workspace
game.ServerStorage.WHPic:clone().Parent = game.Workspace
game.ServerStorage.WareHouse:clone().Parent = game.Workspace
game.ServerStorage.WHBlueSpawns:clone().Parent = game.Workspace
game.ServerStorage.WHRedSpawns:clone().Parent = game.Workspace
wait(5)
game.Workspace.LobbyMusic:Remove()
game.ServerStorage.Countdown:clone().Parent = game.Workspace
wait(11.872)
game.ServerStorage.TeamRandomizer:clone().Parent = game.Workspace
wait(1)
game.ServerStorage.TeleportWHBlue:clone().Parent = game.Workspace
game.ServerStorage.TeleportWHRed:clone().Parent = game.Workspace
game.Workspace.Countdown:Remove()
wait(0.05)
game.ServerStorage.TeamToolGiver:clone().Parent = game.Workspace
game.ServerStorage.WHHostageDoor:clone().Parent = game.Workspace
game.ServerStorage.WHMusic:clone().Parent = game.Workspace
game.Workspace.NextMap:Remove()
game.ServerStorage.CurrentMap:clone().Parent = game.Workspace
game.Workspace.TeamRandomizer:Remove()
wait()
--game.ServerStorage.TimeIsClose:clone().Parent = game.Workspace
local RedPlayers=0
function GetAmountOnRed()
RedPlayers=0
local Players=game.Players:GetChildren()
for _,Player in pairs(Players) do
if Player.TeamColor==BrickColor.new("Bright red") then
RedPlayers=RedPlayers+1
while script do
wait()
GetAmountOnRed()
if RedPlayers==0 then
game.Workspace.TeleportWHBlue:Remove()
game.Workspace.TeleportWHRed:Remove()
game.Workspace.WHBlueSpawns:Remove()
game.Workspace.WHRedSpawns:Remove()
game.Workspace.WHPic:Remove()
--game.Workspace.TimeIsClose:Remove()
game.Workspace.WHMusic:Remove()
game.Workspace.WareHouse:Remove()
game.Workspace.CurrentMap:Remove()
wait(1)
game.ServerStorage.LobbyMusic:Clone().Parent = game.Workspace
game.ServerStorage.LoadingMap:clone().Parent = game.Workspace
else
wait(300)
end
end
end
All the scripts I paste into workspace auto remove themselves.

2 comments
I figured it out for myself, thanks for the help though!
np