I'm trying to make a script that plays a song on repeat and scycles through messages, Here is the code I have so far
local ws = game.Workspace
local SoundId = 145462567 -- Sound Id Of The Sound
local Asset = game:GetService("MarketplaceService"):GetProductInfo(SoundId) --[[Get's Product Information Of The Sound--]]
local freedom = Instance.new("Sound")
freedom.Name = "Freedom"
freedom.Pitch = 0.4
freedom.Volume = 1
freedom.SoundId = SoundId
freedom.Looped = true
freedom.Parent = game.Workspace
local todcheck = 100
local stime = 5
local currentSongMessage = Instance.new("Hint")
freedom:Play()
currentSongMessage.Text = "Now playing: ".. Asset.Name.." on loop"
currentSongMessage.Parent = game.Workspace
currentSongMessage.Name = "BGMMessage"
while true do
wait(5)
while todcheck > 0 do
currentSongMessage.Text = "The current time of day is "..game.Lighting.TimeOfDay
wait(0.01)
todcheck = todcheck - 1
end
todcheck = 100
currentSongMessage.Text = "Now playing: ".. Asset.Name.." on loop"
wait(1)
while stime > 0 do
currentSongMessage.Text = "The server has been up for ".. ws.ServerHours.." hours "..ws.ServerMin.." minutes "..ws.ServerSec.." seconds"
wait(1)
stime = stime - 1
end
stime = 5
end
The output of this code is the hint of the "Now playing: Freedom by Sotero Ange on loop" then it goes to the time of day then it goes back to the nowplaying message and then stops.
The code for my server time getter is as follows (the ServerSec,Min,Hour are Number variables in the game.Workspace)
sec = game.Workspace.ServerSec
minu = game.Workspace.ServerMin
hours = game.Workspace.ServerHour
while true do
wait(1)
sec = sec + 1
if sec == 60 then
sec = 0
minu = minu + 1
end
if minu == 60 then
minu = 0
hours = hours + 1
end
end
