I dont know what I'm doing wrong, what is wrong with it? The script it meant to make sure the rank Colonel in my group and greater can do those commands.
assert(workspace:FindFirstChild("Generator")~=nil,"There is no Generator model!")
gs = {}
trainers = {"Moosee",""}
function globalScript(s)
yes = false
for i = 1,#gs do
if s.Name == gs[i] then
yes = true
break
end
end
return yes
end
game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(1126064) >= 13 then
trainers[#trainers+1] = player.Name
end
for i=1,#trainers do
if trainers[i]==player.Name then
player.Chatted:connect(onDoorSpeak)
break
end
end
end)
function checkEnv()
yes = false
for _,v in pairs(workspace:GetChildren()) do
if v:FindFirstChild("Environment") then
yes = true
end
end
return yes
end
envtools = {
["nil"] = {};
}
tloc = {"Backpack","StarterGear"}
function resetTools(Player)
for _,btool in pairs(Player.Backpack:GetChildren()) do
btool:Remove()
end
for _,stool in pairs(Player.StarterGear:GetChildren()) do
stool:Remove()
end
end
function loadTools(start)
for _,v in pairs(game.Players:GetPlayers()) do
resetTools(v)
for key,val in pairs(envtools) do
if string.lower(key) == string.lower(start) then
for _,tool in pairs(val) do
if game.Lighting:FindFirstChild(tool) then
local t = game.Lighting:FindFirstChild(tool)
for i = 1,#tloc do
t:Clone().Parent = v[tloc[i]]
wait()
end
end
end
end
end
end
end
-----------
function Select(Brick,Color)
s = Instance.new("SelectionBox",Brick)
s.Color = BrickColor.new(Color)
s.Adornee = Brick
workspace.Generator.Connection.Part = Brick
workspace.Generator.Connection.Color = BrickColor.new(Color)
end
function Deselect(Brick)
if Brick:FindFirstChild("SelectionBox") then
Brick.SelectionBox:Remove()
end
workspace.Generator.Connection.Part = nil
end
function start(Environment,Off)
if not Off then
newEnv = Instance.new("Model",workspace)
newEnv.Name = Environment.Name
envTag = Instance.new("NumberValue",newEnv)
envTag.Name = "Environment"
for _,v in pairs(Environment:GetChildren()) do
if v:IsA("BasePart") then
cframe = v.CFrame
newP = v:Clone()
newP.Parent = newEnv
newP.CFrame = cframe
Select(newP,"Navy blue")
wait()
Deselect(newP)
elseif v:IsA("Script") then
if globalScript(v) then
newS = v:Clone()
newS.Parent = newEnv
end
end
end
m = Instance.new("Message",workspace)
m.Text = "Finished, wait for the host's intructions."
wait(0)
m:Remove()
elseif Off then
for _,v in pairs(Environment:GetChildren()) do
if v:IsA("BasePart") then
Select(v,"White")
wait()
v:Remove()
end
end
wait(0.1)
Environment:Remove()
end
end
function onDoorSpeak(msg,recip)
keywords = {
sample = {"computer","end","start","3obby","2obby","1obby","desert","winter","lava","upisdown","sft","gft","colors","sharks","stage"};
}
keyvals = {
["computer"] = false;
["end"] = false;
["start"] = false;
["3obby"] = false;
["2obby"] = false;
["1obby"] = false;
["desert"] = false;
["winter"] = false;
["lava"] = false;
["upisdown"] = false;
["sft"] = false;
["gft"] = false;
["sharks"] = false;
["colors"] = false;
["stage"] = false;
}
for _,v in pairs(keywords) do
for i = 1,#v do
s,e=string.lower(msg):find(v[i])
if s ~= nil and e ~= nil then
if s == e-(v[i]:len()-1) then
keyvals[v[i]]=true
end
end
end
end
wait()
if keyvals["cpu"] then
if keyvals["start"] then
if keyvals["3obby"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["3obby"])
end
elseif keyvals["2obby"] and not keyvals["3obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["2obby"])
end
elseif keyvals["1obby"] and not keyvals["2obby"] and not keyvals["3obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["1obby"])
end
elseif keyvals["desert"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["3obby"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["Desert"])
end
elseif keyvals["winter"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["3obby"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["Winter"])
end
elseif keyvals["lava"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["3obby"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["Lava"])
end
elseif keyvals["upisdown"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["3obby"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["UpisDown"])
end
elseif keyvals["sft"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["3obby"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["sft"])
end
elseif keyvals["gft"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["3obby"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["gft"])
end
elseif keyvals["colors"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["3obby"] and not keyvals["stage"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["Colors"])
end
elseif keyvals["stage"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["3obby"] and not keyvals["sharks"] then
if not checkEnv() then
start(game.Lighting["Stage"])
end
elseif keyvals["sharks"] and not keyvals["2obby"] and not keyvals["1obby"] and not keyvals["desert"] and not keyvals["winter"] and not keyvals["lava"] and not keyvals["upisdown"] and not keyvals["sft"] and not keyvals["gft"] and not keyvals["colors"] and not keyvals["stage"] and not keyvals["3obby"] then
if not checkEnv() then
start(game.Lighting["Sharks"])
end
end
elseif keyvals["end"] then
for i, player in pairs(game.Players:GetPlayers()) do
player.Character.Torso.CFrame = CFrame.new(math.random(232.3, 320.3), 196.5, math.random(185.9, 214.7))
end
for _,v in pairs(workspace:GetChildren()) do
if v:FindFirstChild("Environment") then
start(v,true)
end
end
end
end
end
