I am looking for a script that can give a certain team a specific weapon without a brick needing to be touched or clicked. I am looking to give the Bright red Team A knife, and the Bright blue team a pistol. The knife and the pistol are both located inside ServerStorage. The knife and pistol need to be put into the players backpacks with it saving so when they die they lose the weapons. (No put weapons in team name scripts)
BrickColor.new("Bright blue")
BrickColor.new("Bright red")
Or
BrickColor.Blue --Transmutes to Bright blue
BrickColor.Red --Transmutes to Bright red
game.ServerStorage.Knife:Clone()
game.ServerStorage.Pistol:Clone()
-I have tried many times at this but I could never get it work. The only thing I got to work was touching a button.
off = false
function tuch(h)
if off == false then
off = true
if h.Parent:findFirstChild("Humanoid") ~= nil then
local c = script.Parent.Parent.Tools:getChildren()
for i = 1, #c do
if c[i].className == "HopperBin" or "Tool" then
c[i]:clone().Parent = game.Players:findFirstChild(h.Parent.Name).Backpack
wait(99999999)
off = false
end
end
end
end
end
script.Parent.touched:connect(tuch)

4 comments
I have 3 teams and are looking to only give to bright blue and bright red. Can i just change that else to elseif and add in if player.TeamColor == BrickColor.Blue then
I am also looking for, (which I Should of mentioned sorry about that). Giving one weapon to the blue team but it is picked randomly to be a sniper or a pistol.
However it didnt seem to work
Make another question and i can answer it for you if you wish.