I don't really know what to make the title for this so I made it that... So I am making a cannon, and everything works, the problem is when the cannon rotates to a different target, the cannon ball doesn't go out the cannon the right way, so lets say the cannon turned 45 degrees right but the cannon ball flys 45 degrees to the left, so it's like this, the cannon turned but the cannon ball still goes the same way as if the cannon hasn't even turned... Sorry if this might be hard to understand what I mean but please help? :c
Debounce = false function Clicked() if Debounce == false then local Ball = Instance.new("Part") Ball.Name = "Bullet" Ball.Shape = "Ball" Ball.FormFactor = "Custom" Ball.Size = Vector3.new(0.6,0.6,0.6) Ball.Position = script.Parent.CannonBallSpawn.Position + Vector3.new(0,0,-1) Ball.Parent = game.Workspace local Force = Instance.new ("BodyForce") Force.force = Vector3.new(0,110,-90) Force.Parent = Ball Ball.BrickColor = script.Parent.Value.Value local Script = script.Parent.CannonBallScript:Clone() Script.Parent = Ball script.Parent.Button.BrickColor = script.Parent.Value2.Value Debounce = true wait(0.6) Force.force = Vector3.new(0,95,-85) wait(2) Force.force = Vector3.new(0,80,-75) wait(2) Force.force = Vector3.new(0,40,-50) Debounce = false script.Parent.Button.BrickColor = script.Parent.Value3.Value end end script.Parent.Button.ClickDetector.MouseClick:connect(Clicked)
Nothing in output.