local Cut = game.Workspace.CutsceneScript
local player = game.Workspace.HELP ME HERE.Humandroid
Cut.Disabled = true
if player health is down to 0
the cutscene will never appear again
end
I was making something with the cutscene thing. There is a script called "CutsceneScript" which is disabled. When the player enter's the game, the cutscene show's. When the player die's, the cutscene must be disabled. How do I do this?

1 comment
Humanoid, not Humandroid.