I've decided to make an attempt at developing my own --extremely simple-- system which uses inverse kinematics. However, I'm somewhat confused on what method of rotation to use for my purpose. Would you guys recommend using Euler, Quaternions, etc.? I'm actually somewhat confused on each rotation type, so if you'd care to explain each of those as well, it would be greatly appreciated :P. Thanks a ton! :)
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Working with Inverse Kinematics?
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Also, I've attempted to read into Stravant's code, but it's going way over my head.
stravant writes very... dense code. It's usually well documented though.