How would I go about, When player chooses "Choice4" the NPC will follow the player thats selected the choice?
NPC >Head > Dialog > Script is here > Choice4
script.Parent.DialogChoiceSelected:connect(function(player,choice)
local humanoid = player.Character:findFirstChild("Humanoid")
if not humanoid then return end --End the function if the humanoid isn't found
local stats = player:FindFirstChild('leaderstats')
if not stats then return end
local rep = stats:FindFirstChild('Reputation')
if not rep then return end
if choice.Name == "Choice1" then --If the DialogChoice's name is Die then do the following
wait(1)
rep.Value = rep.Value - 1
player.Character:BreakJoints()
elseif choice.Name == "Choice2" then
wait(1)
rep.Value = rep.Value + 1
elseif choice.Name == "Choice3" then
wait(1)
rep.Value = rep.Value - 2
elseif choice.Name == "Choice4" then
wait(1)
end
end)
