what I'm trying to do Is make it so the player's package is removed when entered is this possible? (not a request)
✓ ANSWER ACCEPTED
Get rid of Packages?
1 answer
✓ Accepted answer
You'd have to search if the player has CharacterMeshs, and I'll show how:
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function()
player.Character.ChildAdded:connect(function(newChild)
if newChild.ClassName == "CharacterMesh" then
wait(1)
newChild:Destroy()
end
end)
end)
end)
This will remove the meshes, when character spawns.
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1 comment
The CharacterAdded event has a character parameter which you could reference instead of player.Character. Also, you forgot the closing parenthesis for the last three ends, so the script will not work