L = game:GetService("Lighting")
game.ServerStorage.Lobby.Parent = game.Workspace
game.Workspace.Sound.SoundId = ("rbxassetid://130792309")
game.Workspace.Sound:Play()
wait(30)
game.Workspace.Sound:Stop()
wait()
while true do
game.Workspace.Message.Text = ("Build a or off a boat! Density and parts matter!")
wait(5)
game.Workspace.Message.Text = ("")
game.Workspace.Lobby.Parent = game.ServerStorage
game.ServerStorage.WFYBTeams.Parent = game.Workspace
local Sets = game.ServerStorage.AllWFYBSets:Clone()
Sets.Parent = game.Workspace
game.Workspace.Land.Transparency = 0
game.Workspace.Land.CanCollide = true
L.Ambient = Color3.new(129/255,129/255,95/255)
L.FogColor = Color3.new(1,228/255,203/255)
game.Workspace.Terrain:Clear()
game.Workspace.Sound.SoundId = ("rbxassetid://162142869")
game.Workspace.Sound:Play()
game.ServerScriptService.RainScript.Disabled = true
wait(295)
game.Workspace.Sound:Stop()
game.Workspace.Sound.SoundID = ("rbxassetid://142962066")
game.Workspace.Message.Text = ("(LAG WARNING) It's going to flood in 5 seconds! Get ready to fight! (LAG WARNING)")
wait(5)
game.Workspace.Sound:Play()
game.Workspace.Message.Text = ("")
Sets:Destroy()
game.Workspace.Terrain:FillBlock(game.Workspace.Land.CFrame,game.Workspace.Land.Size,Enum.Material.Water)
game.Workspace.Land.Transparency = 1
game.Workspace.Land.CanCollide = false
L.Ambient = Color3.new(85/255,85/255,1)
L.FogColor = Color3.new(170/255,170/255,1)
game.ServerStorage.Lobby.Parent = game.Workspace
game.ServerScriptService.RainScript.Disabled = false
wait(295)
game.Workspace.Message.Text = ("~Intermission~")
game.Workspace.Sound:Stop()
game.Workspace.Sound.SoundID = ("rbxassetid://130792309")
wait(5)
game.Workspace.Message.Text = ("")
game.Workspace.Sound:Play()
wait(60)
end
I'm trying to make a personal server version of Whatever Floats Your Boat by Quenty. For some reason, the loop stops before the flood starts. Can someone help? I tried removing some variables and replacing them with the actual object.

2 comments
Does the output say anything?
After running the code, it stopped because SOUNDID IS NOT A MEMBER OF SOUND. I am so stupid. Sorry for wasting your time!