So what I am trying to do is when the TimeOfDay is 07:30:00, Saito (NPC) dies at that time, and will day everytime it hits 07:30:00. I kept changing small things from health = 0 to breakjoints lines. I am not entirely sure what I am doing wrong, but the NPC doesn't die at that time. Also this script lies within Workspace
please help! thank you!
l = game:service("Lighting")
r = game:service("RunService")
while true do
--Time and day
if l.TimeOfDay = "07:30:00" then
game.Workspace.Saito.humanoid.Health = 0
wait(.2)
end
end
