Hey all! So, I'm wondering if I use DataStore to save an amount of kills, or any numerical number, would users be able to use Cheat Engine to change the value of the DataStore?
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Does using Datastores prevent cheating via Cheat Engine, etc.?
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DataStore saves data, that's it. There's no exploitation preventation tied to DataStores other than you not being able to change stored data. If you really want to go about preventing exploitation look into FilteringEnabled.
What FilteringEnabled does;
FilteringEnabled, or FE, makes it so Client to Server communication is inoperable without taking advantage of RemoteEvents / RemoteFunctions. You can read a full tutorial on those here.
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No. Learn to use remote events to fire the data store functions, and then turn on FilteringEnabled, which i personally never use, but that is because I am an oldie and dont convert my stuff to work with the new, i use the new to work with the old.