Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

Coin value display text not working, what's the problem?

The script's parent should display the player's coin value, but it isn't working. The final product should say 500000 MC (I set the value in the StarterPack to 500000).

a = script.Parent.Parent.Parent.Parent.Parent.Parent.StarterPack.Coins.Value
script.Parent.Text = a.."MC"

1 comment

0

Output or it never happened.

2 answers

Pretty sure you just made small errors. Try this script. If it doesn't work, don't thumbs down. Tell me the error and see if I can fix it.

Note: Make sure to use a localscript for this. "game.Players.LocalPlayer" is only accessible through one.

while wait(10) do --loops this code every 10 seconds
	local player = game.Players.LocalPlayer --use this instead of what you had before, if the hierarchy gets messed up it will break .
	local coins = player.StarterGear:WaitForChild("Coins") --waits for "Coins", located in the player's startergear.
	script.Parent.Text = coins.Value .. "MC" --displays text on the gui.
end

1. Don't set properties as variables, but the objects:

a = script.Parent.Parent.Parent.Parent.Parent.Parent.StarterPack.Coins
script.Parent.Text = a.Value.."MC"

2. Use changed event and not a while true loop to update the value, it will eat less resources:

a = script.Parent.Parent.Parent.Parent.Parent.Parent.StarterPack.Coins
a.Changed:connect(function()
	script.Parent.Text = a.Value.."MC"
end)

3. Using local on variables eat less resources:

local a = script.Parent.Parent.Parent.Parent.Parent.Parent.StarterPack.Coins
a.Changed:connect(function()
	script.Parent.Text = a.Value.."MC"
end)

4. Why starterpack? On ServerScriptService, insert a script, which contains the code:

game.Players.PlayerAdded:connect(function(player)
	 local val = Instance.new("IntValue")
     val.Name = "Coins"
     val.Parent = player
	 val.Value = 500000
	player.PlayerGui.ScreenGui.fefe.fefhtuy.ggrgd.af.Text = val.Value.."MC" -- change the hierarchy by yourself
	val.Changed:connect(function()
		player.PlayerGui.ScreenGui.fefe.fefhtuy.ggrgd.af.Text = val.Value.."MC" -- change the hierarchy by yourself
	end)
 end)

This discussion is preserved as it was. New answers, comments, and votes are closed.