Hello guys, I have this purchase script for my Tycoon. It all works fine but I wanted to add a sound when you buy the product. I tried this and this is what came out.
objects = {}
teamcolor = BrickColor.new(script.Parent.Name)
config = script.Parent.Parent.Parent.Configuration
wait(1)
script.Parent.Essentials.Spawn.TeamColor = teamcolor
script.Parent.Essentials.Spawn.BrickColor = teamcolor
script.Parent.Essentials.Collector.Touched:connect(function(hit)
if hit:FindFirstChild("Cash") then
script.Parent.Cash.Value = script.Parent.Cash.Value + hit.Cash.Value
Instance.new("Sparkles",hit).Color=Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
game.Debris:AddItem(hit,0.1)
end
end)
script.Parent.Essentials.Giver.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)
if cashmoney ~= nil then
cashmoney.Value = cashmoney.Value + script.Parent.Cash.Value
script.Parent.Cash.Value = 0
then
script.Parent.Sound:Play()
wait(0.6)
end
end
end
end
end
end)
script.Parent:WaitForChild("Buttons")
for i,v in pairs(script.Parent.Buttons:GetChildren()) do
if v:FindFirstChild("Head") then
local object = script.Parent.Purchases:FindFirstChild(v.Object.Value)
if object ~= nil then
objects[object.Name] = object:Clone()
object:Destroy()
else
print("Button: "..v.Name.." is missing its object and has been removed.")
v.Head.CanCollide = false
v.Head.Transparency = 1
end
if v:FindFirstChild("Dependency") then
v.Head.CanCollide = false
v.Head.Transparency = 1
coroutine.resume(coroutine.create(function()
if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
if config.ButtonFadeInDependency.Value == true then
for i=1,20 do
wait(config.ButtonFadeInTime.Value/20)
v.Head.Transparency = v.Head.Transparency - 0.05
end
end
v.Head.CanCollide = true
v.Head.Transparency = 0
end
end))
end
v.Head.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if v.Head.CanCollide == true then
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)
if cashmoney ~= nil then
if cashmoney.Value >= v.Price.Value then
cashmoney.Value = cashmoney.Value - v.Price.Value
objects[v.Object.Value].Parent = script.Parent.PurchasedObjects
if config.ButtonExplodeOnBuy.Value == true then
local explosion = Instance.new("Explosion",workspace)
explosion.Position = v.Head.Position
explosion.DestroyJointRadiusPercent = 0
explosion.BlastPressure = 0
end
if config.ButtonFadeOutOnBuy.Value == true then
v.Head.CanCollide = false
coroutine.resume(coroutine.create(function()
for i=1,20 do
wait(config.ButtonFadeOutTime.Value/20)
v.Head.Transparency = v.Head.Transparency + 0.05
end
end))
else
v.Head.CanCollide = false
v.Head.Transparency = 1
end
end
end
end
end
end
end
end
end)
end
end
The normal buy works but as you see at the start I added this part
then
script.Parent.Sound:Play()
wait(0.6)
end
There is an error at the "then" part. The sound still doesn't play, Please help..?

2 comments
There is nothing such as: "script.Parent:connect(function()" remove that, and the end, but leave the line that plays the sound.
@AbsoluteAxiom I edited can you look at it now?