wait(10)
x=script.Parent[""..script.Parent.Parent.Parent.OwnerName.Value.."'s WarClone"]:clone()
if game.kServerStorage[""..script.Parent.Parent.Parent.OwnerName.Value.."'s Clones"] == nil
then h = Instance.new("Model")
h.Parent = game.kServerStorage
h.Name = ""..script.Parent.Parent.Parent.OwnerName.Value.."'s Clones"
x.Parent = game.kServerStorage[""..script.Parent.Parent.Parent.OwnerName.Value.."'s Clones"]
else x.Parent = game.kServerStorage[""..script.Parent.Parent.Parent.OwnerName.Value.."'s Clones"]
end
kServerStorage is the ServerStorage just renamed...
I cant manage to make it to work, becuase when this script runs, the part that it check for being nil IS nil, how do I check if it is 'there', because whenever I check if it is 'there' it says in the output 'error stuffs... this thingy doesn't exist!'
So how do I check if it exists? I thought it was something like:
if game.kServerStorage[""..script.Parent.Parent.Parent.OwnerName.Value.."'s Clones"] == nil
By the way, the problem is with this part ^
Please help, thanks!

5 comments
This is a tycoon that's why it HAS to be "Name's Clones" :P http://www.roblox.com/games/51446015/NEW-Cloning-Facility-Tycoon-Alpha-Version-1-4
Thanks for help! :D
I just tested and it worked I appreciate all the helpful info you gave me thanks. I was getting desperate and was going to the waitForChild( , ) function or whatever it is
While they're in the ServerStorage they don't have to be -- they only have to be named while they're visible in the workspace! Rename them when you drop them there.
Thanks, this actually helped me out. This is the only way I could show my thanks because I can't upvote your answer because of my low reputation.