I made a script with the help of Goulstem. The problem is that only one Image for the two image labels displays. It is like it shows the same image twice. Because decals must be 512px by 512, I must divide my 1024px image by two and upload it to roblox. I made two that should appear side to side but it only shows the same image label twice. An error I am getting is
ReplicatedFirst.Loading Screen:7: unfinished string near '"http://www.roblox.com/asset/?id=265748876'
I don't understand the error though.
My Code
--ContentProvider service
local content = game:GetService('ContentProvider')
--Put your images into a table
local images = {
"http://www.roblox.com/asset/?id=265748963",
"http://www.roblox.com/asset/?id=265748875"
}
--Load the images, from the table
for _,v in next,images do
content:Preload(v)
end
--Your Code
script.Parent:RemoveDefaultLoadingScreen()
local screen = Instance.new("ScreenGui")
screen.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Parent = screen
frame.Size = UDim2.new(1,0,1,0)
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.Transparency = 1
local textlabel = Instance.new("TextLabel")
textlabel.Parent = screen
textlabel.BackgroundColor3 = Color3.new(255,255,255)
textlabel.BackgroundTransparency = 1
textlabel.Transparency = 1
textlabel.Position = UDim2.new(.4,0,0.65,0)
textlabel.Size = UDim2.new(0.25,0,0.1,0)
textlabel.Font = "Legacy"
textlabel.FontSize = "Size24"
textlabel.Text = "Im all fired up!"
textlabel.TextColor3 = Color3.new(0,0,255)
textlabel.TextScaled = true
textlabel.TextWrapped = true
textlabel.TextXAlignment = "Center"
textlabel.TextYAlignment = "Center"
local imagelabel = Instance.new("ImageLabel")
imagelabel.Parent = frame
imagelabel.BorderSizePixel = 0
imagelabel.Size = UDim2.new(0.5,0,1,0)
imagelabel.ZIndex = 1
imagelabel.Position = UDim2.new(0,0,0,0)
local imagelabel1 = Instance.new("ImageLabel")
imagelabel1.Parent = frame
imagelabel1.BorderSizePixel = 0
imagelabel1.Size = UDim2.new(0.5,0,1,0)
imagelabel1.ZIndex = 1
imagelabel1.Position = UDim2.new(0.5,0,0,0)
--Iterate through table
for i,v in ipairs(images) do --ipairs iterates in order
imagelabel.Image = v
end
--Iterate through table
for i,b in ipairs(images) do --ipairs iterates in order
imagelabel1.Image = b
end
local count = 0
while game.ContentProvider.RequestQueueSize > 0 do
textlabel.Text = "I'm all fired up!" .. string.rep(".",count)
count = (count + 1) % 4
wait(10)
end
screen.Parent = nil
I hope you can understand what I mean.

1 comment
Actually, I'm pretty sure ROBLOX updated the decal limit to 1024x1024, and stopped resizing everything between that and 256x256. I'll look at your code for now, though.