With this code this happens with any selected dialog choice.
How can I make specifically when player picks "choice1", he doesn't die but when the player picks "choice2" he dies? How would I go about doing this?
script.Parent.DialogChoiceSelected:connect(function(player,choice) local humanoid = player.Character:findFirstChild("Humanoid") if humanoid then wait(1) humanoid.Health = 0 end end)
Please help, many thanks!

2 comments
Thanks for the help. ^^
No problem.