This script "should" work, but when I reset it doesn't fire and doesn't insert a boolean again
game.Players.PlayerAdded:connect(function(player)
local already = false
player.CharacterAdded:connect(function(character)
for i,v in pairs(character:GetChildren()) do
if v.Name=="InGame" then
already=true
end
end
if not already then
local InGame = Instance.new("BoolValue",character)
InGame.Name = "InGame"
end
end)
end)
