so basically i want it that when a player join they will look like a copy of the model in the replicated storage for example if i have a noob in replicated storage when a player join they will look like that noob here is what i tried

game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
player.CharacterAppearance = game.ReplicatedStorage.Noob
	end)	
end)

3 comments

0

For the noob, you could stop the loading of the appearance, check the properties of player.

0

CharacterAppearance needs a URL, not a model. You're going to have to replicate all the parts to be equivalent to that of the noob

0

oh ok u can make it a answer and ill accept :D