My problem is no weld is made so the part end up falling off the map, gone.
The script isn't fully made yet, I stopped to test and noticed it wasn't working properly. This is a Script, here is my code:
ArmCover1 = game.ServerStorage.ArmCover1
ArmCover2 = game.ServerStorage.ArmCover2
LegCover1 = game.ServerStorage.LegCover1
LegCover2 = game.ServerStorage.LegCover2
TorsoCover = game.ServerStorage.TorsoCover
HeadCover = game.ServerStorage.HeadCover
game.Players.PlayerAdded:connect(function(Plr)
Plr.CharacterAdded:connect(function(Char)
local Copy = ArmCover1:Clone()
Copy.Parent = game.Workspace
Copy.Anchored = false
local w = Instance.new("Weld",Copy)
w.Part0 = Copy
w.Part1 = Char["Left Arm"]
w.C0 = CFrame.new(0 ,0 ,0)
local Copy2 = ArmCover2:Clone()
Copy2.Parent = game.Workspace
Copy2.Anchored = false
local w2 = Instance.new("Weld", Copy2)
w2.Part0 = Copy2
w2.Part1 = Char["Right Arm"]
w2.C0 = CFrame.new(0 ,0 ,0)
local Copy3 = LegCover1:Clone()
Copy3.Parent = game.Workspace
Copy3.Anchored = false
local w3 = Instance.new("Weld", Copy3)
w3.Part0 = Copy3
w3.Part1 = Char["Left Leg"]
w3.C0 = CFrame.new(0 ,0 ,0)
local w4 = Instance.new("Weld", LegCover2)
local w5 = Instance.new("Weld", TorsoCover)
local w6 = Instance.new("Weld", HeadCover)
end)
end)
The names of the parts should be self explanatory?

2 comments
RobloxLogic
Yeah xD So weird