I need help with Vector3.FromNormalId(). I need to make an object(pet) to walk in side of me(right) and I think I'd have to use Vector3.FromNormalId() to do it. My code(which I forgot to save) was:
--of course it won't walk in side of me.--
local Pet = game.Workspace.Model
local Player = game.Players.Player
while wait() do
Pet.Humanoid.WalkToPoint = Player.Torso.Position
end
that was only I could've accepted, but It didn't walk in side of me, instead it walked in legs of mine, and I kinda kicked it so many times, and like that, that in real word, it would be dead meat. You also couldn't get its mood, 'cause the legs were infront of it. I made a Click Detector Gui that you can check its level, experience, hunger, thirst, mood and health. So the hidden face is kinda no problem. But otherwise it's very annoying.
Thanks,
SwaggyDuckie

4 comments
Doesn't work, but if you change it to ":pointToWorldSpace" then it starts working, but it
it works Pretty bad. The pet doesn't have enough speed to stay right next to me, so I have to make the WalkSpeed higher
also, if you put the ".Position" to the end, it will error.
You're correct, I forgot pointToWorldSpace even exists. CFrame.Position doesn't exist, but CFrame.p does, that's not a typo.