I'm trying to make a camera spin along the Y axis above the ground but be looking towards the ground at the same time.
Kind of like this->
[=] --The cam spinning along the Y axis.
\
\
\ -- The direction that the cam is looking.
\
______________________ --The ground.
I've been messing around with the CFrame.Angles of the cam trying to achieve this but with no success. Anyone know the exact code to achieve this?

3 comments
If you know exactly where you wanna make the camera look you can user workspace.CurrentCamera.CoordinateFrame=CFrame.new(cameraPosition,lookingAt)
Do you mean tilting the camera?
I mean keeping the camera constently tilted while spining along the Y axis.