I'm trying to make a camera spin along the Y axis above the ground but be looking towards the ground at the same time.

Kind of like this->

[=] --The cam spinning along the Y axis.
 \
	 \        
		 \	-- The direction that the cam is looking.
			\
______________________ --The ground.

I've been messing around with the CFrame.Angles of the cam trying to achieve this but with no success. Anyone know the exact code to achieve this?

3 comments

0

If you know exactly where you wanna make the camera look you can user workspace.CurrentCamera.CoordinateFrame=CFrame.new(cameraPosition,lookingAt)

0

Do you mean tilting the camera?

0

I mean keeping the camera constently tilted while spining along the Y axis.