Hey guys, I've decided to make a make-shift animation code, since I can't really afford to pay for animations every time I'd like to make one. I've done this several times before, but I can't help but feel that they're a tad inefficient. My current setup is as follows; I weld all of the body-parts to the rootpart. I then interpolate between two positions for each part, using coroutines to animate them all at once. I follow up by simply dewelding the parts. I'm looking for a new concept, if anyone has any ideas. If you need more info on what I already have, feel free to ask, and I'll do my best to answer. Thanks so much ^^.
COMMUNITY QUESTION
How would one go about making an efficient animation code?
2 answers
It might just be simpler to use ROBLOX's new plugin to make animations in ROBLOX studio.
Actually, The ROBLOX animation used to have Paid Access because It was during it's beta, now It is free to use! I recommend the ROBLOX Animation for smooth and easy editing.
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Seriously? Didn't know that. I'm still gonna mess around with the idea, but I might use Roblox's for now. Thanks! ^^
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As was said before, use of those animations is paid for, and I can't really afford it. Thanks for answering though :).